Check out our previous post about using Timeline Animations in Unreal Engine 4. We have discussed about the basic structure of blueprint Timelines in that post. Now we will create a simple example animation using Timeline Animations in Unreal Engine 4. Continue reading Using Timeline Animations in Unreal Engine 4
There are times during level designing when we feel a need to add some simple animations to objects that we are using in our game level. Sometimes we need to move an object from one location to other with a good looking smooth transition of position. For such simple situations, we need not to use some external animation software. Such tasks can be completed by using Timeline Animations in Blueprints in Unreal Engine 4 which provides very smooth transition effects in changing locations , rotations etc for objects.
Continue reading Unreal Engine 4 Timeline Animations in Blueprints
Animation and Rigging tools integration in Maya
Unreal Engine 4 comes with a very powerful and handy set of tools i.e Animation and Rigging Tools, also known as A.R.Ts . These tools are used for animating and rigging the characters using Autodesk MAYA software and are extremely useful for Animators to develop character animations for gameplay.
The best thing about using Animation and Rigging Tools for Maya is that you get a default character rig model which you can use for creating your animations . Then you can export these animations to Unreal Engine 4 to test them in your gameplay. Later you can replace it with your own character model whenever you feel comfortable.
This tool is a part of Unreal Engine 4 project files. To add this tool’s features to your Autodesk MAYA software , you need to follow some simple steps :