Spline component Unreal Engine 4
As a beginner in Unreal Engine 4, many people wonder how they can make their character to follow a curved path. Then they come to know about Spline components using which they can set up a curved path easily into their level. Now they need to make their character in such a way so that it can follow this spline path or custom curved path . So in this post we will be looking into some of the basic functions of Spline component which we can use to make our character move on spline automatically. Continue reading Make your Character to follow a Spline component Unreal Engine 4
Blueprints Communication : Making Blueprints to share variables with each other.
As a beginner in Blueprint scripting, working with blueprints sometimes becomes very frustrating in certain situations when we try to access a variable defined in some other Blueprint. When we talk about Blueprints Communication, we need to follow certain steps to do it easily and effectively. Let us first understand the goal of this post that we will be going to achieve eventually in certain steps.
Blueprints Communication for sharing variables
Lets say we have created two Blueprints in our project. There is a variable that we have defined in our first Blueprint. Later there is an event happening in second Blueprint which is changing the value of that variable in our first Blueprint. To do this, we can not get direct access to make changes in variable. We will create object of the Blueprints and then use it to get/set variables present in each other. We will be using Character Blueprint as a medium for communication between our two Blueprints. We will also be learning about common mistakes that you can make as a beginner . Lets start it and follow these steps :
Continue reading Blueprints Communication to share data among different Blueprints in Unreal Engine 4 (upto version 4.8)
Animation and Rigging tools integration in Maya
Unreal Engine 4 comes with a very powerful and handy set of tools i.e Animation and Rigging Tools, also known as A.R.Ts . These tools are used for animating and rigging the characters using Autodesk MAYA software and are extremely useful for Animators to develop character animations for gameplay.
The best thing about using Animation and Rigging Tools for Maya is that you get a default character rig model which you can use for creating your animations . Then you can export these animations to Unreal Engine 4 to test them in your gameplay. Later you can replace it with your own character model whenever you feel comfortable.
This tool is a part of Unreal Engine 4 project files. To add this tool’s features to your Autodesk MAYA software , you need to follow some simple steps :
Continue reading How to add Epic Games Animation and rigging tools into Autodesk Maya steps – Unreal Engine 4 Beginner Tutorials